![]() I will have to use SMBX2 for now as I can until I get a better computer.Īnd a final question: There's no problem with using 1.3.0.2 as the PGE tester engine with SMBXInt? Because I get an error with the SMBX2 config pack but for some reason I'm able to test with 1.3.0.2 being the configured folder. Well, I guess using 1.3.0.2 is not recommended. Perhaps you should consider trying to debug SMBX2 (using F3 is a good start), rather than just calling it quits and using a semi-broken, unsupported version. The major change there for SMBX2 is replacing the game's rendering engine with a new, OpenGL based one, but that ALSO occurs in any build of LunaLua. It surprises me enough that I'm inclined to disbelieve it, actually. You are aware I'm a SMBX2 developer right? I have a pretty good understanding of how stuff works, and I'm telling you that if you use LunaLua features in a 1.3.0.2 episode, chances are it will NOT be compatible with SMBX2.įundamentally, it surprises me that both 1.3.0.1 and SMBX2 are causing problems, and 1.3.0.2 apparently isn't. Maybe I will get a newer computer soon (I know I have said this some times about my current laptop but it was not good as I thought), or if not, upgrade some things like the RAM to this one so I could return to SMBX 2.0, but for now I think I will focus on 1.3.0.2.Īnd I don't think that 1.3.0.2 episodes won't be able to play in 2.0 because I use PGE to edit. So I want to ask, SMBX 1.3.0.2 is worth to use? Is there any support? How many people use it? They like or dislike this version? Tell me your thoughts. I'm not asking help for these issues, because I know that they happen because my computer is old and it doesn't have enough ressources, but I tried SMBX 1.3.0.2 in this computer and for some reason, most of these issues don't happen, it uses less RAM, and I get less lag in the sizables or in any other situation (maybe because 1.3.0.2 is more lightweight than 2.0). I want to make SMBX videos, but I can't because when I start recording the game, the graph gets frozen but the sound not. SMBX uses a considerable part of the RAM, then both the game and my computer get slow. ![]() ![]() I get an error while executing LunaTester. I found some issues on the Megaman's powerups (Idk if this is this error comes from the game or from my computer, anyway this is not very important). After closing the editor, start game or start screen, the process still goes on, and reaches 40. ![]() This is a problem I have only with Super Mario Bros X 1.3.01. Then I started using SMBX 2.0 there, but lately I have been experiencing some issues: X General, 2 posts of 1 tb1024 Topic author, Marquis tb1024 Topic. Well, I started using SMBX 1.3.0.1 in my old desktop computer (which is almost died.), but some time ago I changed to a Windows Vista laptop that my family was not using so they updated it to Windows 10 (without upgrading any other thing, just the OS) for me. * Peach and Link can't use Mega Mushrooms.(For those who don't know, SMBX 1.3.0.2 is a build that adds the LunaLua features to SMBX 1.3.0.1 and it can be found on the official LunaLua page) * Some power-ups don't play sounds upon collecting them * Yoshi doesn't hop and uses wrong graphic frames * Yoshi doesn't open his mouth when he spits out NPCs * In the editor, you can export an image of your level section (just like in PGE Editor) * SMBX 1.4.1 supports PNG images, that means you won't have to create mask (-#m) graphics anymore! That means your SMBX 1.4.1 levels and world maps will not be compatible with SMBX 1.3, however SMBX 1.4.1 supports SMBX 1.3's levels and world maps. Works similarly to the one in Super Mario Maker * More flexible "physical environments" (aka "liquids") support: for example any event can be activated when player or NPC touches the "liquid" PC 3 - The Giant Adventure and minor bugs fixs. A update and a new download link with Super Mario Bros. * More event actions: timer, autoscroll, etc. A update and a new download link with minor bugs fixs and add the SMBX version 1.3.0.1.
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